<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on:  NBA Patch Illustration</title>
	<atom:link href="http://www.illustrationclass.com/2007/09/11/nba-patch-illustration/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.illustrationclass.com/2007/09/11/nba-patch-illustration/</link>
	<description>Documenting The Illustrative Design Process</description>
	<lastBuildDate>Thu, 11 Mar 2010 04:25:09 -0800</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Cómo hacer parches at Tutoblog: weblog de tutoriales</title>
		<link>http://www.illustrationclass.com/2007/09/11/nba-patch-illustration/comment-page-1/#comment-16346</link>
		<dc:creator>Cómo hacer parches at Tutoblog: weblog de tutoriales</dc:creator>
		<pubDate>Mon, 17 Sep 2007 22:33:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.illustrationclass.com/?p=90#comment-16346</guid>
		<description>[...] Link: NBA patch illustration [...]</description>
		<content:encoded><![CDATA[<p>[...] Link: NBA patch illustration [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: admin</title>
		<link>http://www.illustrationclass.com/2007/09/11/nba-patch-illustration/comment-page-1/#comment-16344</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Mon, 17 Sep 2007 20:16:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.illustrationclass.com/?p=90#comment-16344</guid>
		<description>The truncated process described in this download is the exception not the norm. It may cut out a lot of time but that only happens because the style driving the design allows for it and I was provided with very good reference to work from.

Taking the pre-computer board time and working out art can be somewhat slow when you begin to force yourself to do it on every project but over time it&#039;ll become more natural to your process and you&#039;ll move a lot faster. In the long run you&#039;l save time by not spinning your wheels creatively when building, you know what you need to build etc.

So the more you do it the easier and faster it gets.</description>
		<content:encoded><![CDATA[<p>The truncated process described in this download is the exception not the norm. It may cut out a lot of time but that only happens because the style driving the design allows for it and I was provided with very good reference to work from.</p>
<p>Taking the pre-computer board time and working out art can be somewhat slow when you begin to force yourself to do it on every project but over time it&#8217;ll become more natural to your process and you&#8217;ll move a lot faster. In the long run you&#8217;l save time by not spinning your wheels creatively when building, you know what you need to build etc.</p>
<p>So the more you do it the easier and faster it gets.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: penpressure</title>
		<link>http://www.illustrationclass.com/2007/09/11/nba-patch-illustration/comment-page-1/#comment-16343</link>
		<dc:creator>penpressure</dc:creator>
		<pubDate>Mon, 17 Sep 2007 20:11:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.illustrationclass.com/?p=90#comment-16343</guid>
		<description>Great tutorial!  
It&#039;s amazing how much time you can save by skipping that initial drawing, in a repetative project such as this. 
Though in some situations I find it hard to &quot;decide&quot; what shapes to make, in the more wishy washy areas like the nose or chin are.

Thanks

-Pen</description>
		<content:encoded><![CDATA[<p>Great tutorial!<br />
It&#8217;s amazing how much time you can save by skipping that initial drawing, in a repetative project such as this.<br />
Though in some situations I find it hard to &#8220;decide&#8221; what shapes to make, in the more wishy washy areas like the nose or chin are.</p>
<p>Thanks</p>
<p>-Pen</p>
]]></content:encoded>
	</item>
</channel>
</rss>
